//book_blade.c

inherit ITEM;

void create()
{
        set_name("〖刀法简介〗", ({"blade book", "book"}));
        set_weight(600);
        /*if (clonep())
                set_default_object(__FILE__);
        else*/ 
        {
                set("unit", "本");
                set("value", 1000);
                set("material", "paper");
                set("skill", ([
                        "name": "blade",
                        "exp_required": 100,
                        "sen_cost": 20,
                        "difficulty": 20,
                        "max_skill": 20,
                ]));
        }
}